

If you add more strip objects inside the scene you can click on Add Strip Mesh button and select the object. To create hair from strips select one or more mesh objects inside the scene and then click the Hair from Mesh Strips button on Ornatrix shelf. Hair from Mesh Strips overview in Spanish (English subtitles) Modeling character hair with Hair from Mesh Strips You may use multiple strip objects, have one strip object with multiple strip elements, or have a combination of these options. The polygon strips can be deformed, moved, or edited inside the scene and the Hair From Mesh Strips object will automatically adapt to these changes. The edge from which the hairs start growing can be specified manually per each strip, however, the hairs will be generated along the longest boundary of a mesh strip by default. Hairs are generated from one edge of a mesh strip towards the opposite edge. Hair From Mesh Strips object allows you to use flat or cylindrical polygon meshes to generate hair along their surface. The groom changes when moving the vertices on the distribution surface.Clumps disappear when reloading the scene.Unable to manipulate guides roots using the transformation tools.Guide Shape Changes After Duplicating a Part of Base Mesh.Strands Flipping on a Deforming Base Mesh.Guides or Hair are not Displayed in Viewport.Creating hair, beard, eyelashes and eyebrows.Making-of Someone (Facial hair breakdown).Controlling Parameters with Mesh Vertex Colors.
